

In your original query, you specified "custom models for gmod." You do so by combining "3d basics" with "Source Engine" specifics. Now, what I listed above are basics of 3d, as in, basics of all 3d models, not restricted to simply "gmod". This may be too in-depth to go into detail here. The mesh and skeleton of models are linked together through a process known as "rigging", or "weight-painting", which assigns a percentage-based value of influence from a bone to a vertice. A person without a skeleton is nothing more than a formless mass of flesh, wouldn't you agree? As you may have guessed, the mesh and the skeleton of a model are linked together -similar to a person and their skeleton. The interconnection of these bones form the skeleton of a model. A bone is simply two vertices connected together, forming a head, and a tail. The skeleton, or rig, of a model, consist of structures called bones. Thats where the skeleton of the model comes in.
#Make your own character 3d how to
How do these dots know how to move? For example, these dots do not know what an "arm" is, or a "leg". Now, these 3d points are simply dots connected together in an empty space. Thus, to simplify, 3d characters consist of thousands of small vertices that connect together. Every 3d character, object, or map, is formed of thousands of these triangles, which are composed, as you may know, of 3 points, known as vertices. A mesh is nothing more than structure of triangles, sculpted in a way to form an object. In essence, 3d models consist of two things- a mesh, and a rig, otherwise known as an armature.

You seem quite earnest and I figure you deserve a reply, unlike the other worthless snot-nosed idiots that permeate this place.
